イージング関数の動き見本(早見表)【Javascript / jQuery】
jQuery EasingでもおなじみのRobert Pennerのイージングの動き見本(サンプル)をJavascriptで作り直してみました。大体使われるイージングの種類は決まっていると思いますが、このサンプルで少しでもイージングの選択が楽になれば幸いです。
【Robert Penner’s Easing Functions】
http://www.robertpenner.com/easing/
■Flashで作られた元のページ
http://gizma.com/easing/
イージング見本
白いキャンバスを2箇所クリックで動作します。
Linear | Quad | Sine | Expo | Circ | Cubic | ||||||||
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x | y | x | y | x | y | x | y | x | y | x | y | ||
In | |||||||||||||
Out | |||||||||||||
In/Out | |||||||||||||
Quart | Quint | Elastic | Back | Bounce | ROUTE | ||||||||
x | y | x | y | x | y | x | y | x | y | ||||
In | |||||||||||||
Out | |||||||||||||
In/Out |
イージングの種類
Linear
1234 // simple linear tweeningvar linearTween = function (t, b, c, d) {return c*t/d + b;}
Quad
123456789101112131415 // quadratic easing invar easeInQuad = function (t, b, c, d) {return c*(t/=d)*t + b;}// quadratic easing outvar easeOutQuad = function (t, b, c, d) {return -c *(t/=d)*(t-2) + b;}// quadratic easing in/outvar easeInOutQuad = function (t, b, c, d) {if ((t/=d/2) < 1) return c/2*t*t + b;return -c/2 * ((--t)*(t-2) - 1) + b;}
Sine
1234567891011121314 // sinusoidal easing invar easeInSine = function (t, b, c, d) {return -c * Math.cos(t/d * (Math.PI/2)) + c + b;}// sinusoidal easing outvar easeOutSine = function (t, b, c, d) {return c * Math.sin(t/d * (Math.PI/2)) + b;}// sinusoidal easing in/outvar easeInOutSine = function (t, b, c, d) {return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;}
Expo
1234567891011121314151617 // exponential easing invar easeInExpo = function (t, b, c, d) {return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;}// exponential easing outvar easeOutExpo = function (t, b, c, d) {return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;}// exponential easing in/outvar easeInOutExpo = function (t, b, c, d) {if (t==0) return b;if (t==d) return b+c;if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;}
Circ
123456789101112131415 // circular easing invar easeInCirc = function (t, b, c, d) {return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;}// circular easing outvar easeOutCirc = function (t, b, c, d) {return c * Math.sqrt(1 - (t=t/d-1)*t) + b;}// circular easing in/outvar easeInOutCirc = function (t, b, c, d) {if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;}
Cubic
123456789101112131415 // cubic easing invar easeInCubic = function (t, b, c, d) {return c*(t/=d)*t*t + b;}// cubic easing outvar easeOutCubic = function (t, b, c, d) {return c*((t=t/d-1)*t*t + 1) + b;}// cubic easing in/outvar easeInOutCubic = function (t, b, c, d) {if ((t/=d/2) < 1) return c/2*t*t*t + b;return c/2*((t-=2)*t*t + 2) + b;}
Quart
123456789101112131415 // quartic easing invar easeInQuart = function (t, b, c, d) {return c*(t/=d)*t*t*t + b;}// quartic easing outvar easeOutQuart = function (t, b, c, d) {return -c * ((t=t/d-1)*t*t*t - 1) + b;}// quartic easing in/outvar easeInOutQuart = function (t, b, c, d) {if ((t/=d/2) < 1) return c/2*t*t*t*t + b;return -c/2 * ((t-=2)*t*t*t - 2) + b;}
Quint
123456789101112131415 // quintic easingvar easeInQuint = function (t, b, c, d) {return c*(t/=d)*t*t*t*t + b;}// quintic easing outvar easeOutQuint = function (t, b, c, d) {return c*((t=t/d-1)*t*t*t*t + 1) + b;}// quintic easing in/outvar easeInOutQuint = function (t, b, c, d) {if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;return c/2*((t-=2)*t*t*t*t + 2) + b;}
Elastic
123456789101112131415161718192021222324252627 // elastic easing invar easeInElastic = function (t, b, c, d) {var s=1.70158;var p=0;var a=c;if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;if (a < Math.abs(c)) { a=c; var s=p/4; }else var s = p/(2*Math.PI) * Math.asin (c/a);return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;}// elastic easing outvar easeOutElastic = function (t, b, c, d) {var s=1.70158;var p=0;var a=c;if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;if (a < Math.abs(c)) { a=c; var s=p/4; }else var s = p/(2*Math.PI) * Math.asin (c/a);return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;}// elastic easing in/outvar easeInOutElastic = function (t, b, c, d) {var s=1.70158;var p=0;var a=c;if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);if (a < Math.abs(c)) { a=c; var s=p/4; }else var s = p/(2*Math.PI) * Math.asin (c/a);if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;}
Back
123456789101112131415161718 // back easing invar easeInBack = function (t, b, c, d, s) {if (s == undefined) s = 1.70158;return c*(t/=d)*t*((s+1)*t - s) + b;}// back easing outvar easeOutBack = function (t, b, c, d, s) {if (s == undefined) s = 1.70158;return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;}// back easing in/outvar easeInOutBack = function (t, b, c, d, s) {if (s == undefined) s = 1.70158;if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;}
Bounce
1234567891011121314151617181920212223 // bounce easing invar easeInBounce = function (t, b, c, d) {return c - easeOutBounce (d-t, 0, c, d) + b;}// bounce easing outvar easeOutBounce = function (t, b, c, d) {if ((t/=d) < (1/2.75)) {return c*(7.5625*t*t) + b;} else if (t < (2/2.75)) {return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;} else if (t < (2.5/2.75)) {return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;} else {return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;}}// bounce easing in/outvar easeInOutBounce = function (t, b, c, d) {if (t < d/2) return easeInBounce (t*2, 0, c, d) * .5 + b;return easeOutBounce (t*2-d, 0, c, d) * .5 + c*.5 + b;}
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